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2017-05-20 16:42:43 -04:00
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'use strict';
var net = require('net');
var util = require('util');
var EventEmitter = require('events').EventEmitter;
var debug;
if (util.debuglog) {
debug = util.debuglog('http');
} else {
debug = function (x) {
if (process.env.NODE_DEBUG && /http/.test(process.env.NODE_DEBUG)) {
console.error('HTTP: %s', x);
}
};
}
// New Agent code.
// The largest departure from the previous implementation is that
// an Agent instance holds connections for a variable number of host:ports.
// Surprisingly, this is still API compatible as far as third parties are
// concerned. The only code that really notices the difference is the
// request object.
// Another departure is that all code related to HTTP parsing is in
// ClientRequest.onSocket(). The Agent is now *strictly*
// concerned with managing a connection pool.
function Agent(options) {
if (!(this instanceof Agent))
return new Agent(options);
EventEmitter.call(this);
var self = this;
self.defaultPort = 80;
self.protocol = 'http:';
self.options = util._extend({}, options);
// don't confuse net and make it think that we're connecting to a pipe
self.options.path = null;
self.requests = {};
self.sockets = {};
self.freeSockets = {};
self.keepAliveMsecs = self.options.keepAliveMsecs || 1000;
self.keepAlive = self.options.keepAlive || false;
self.maxSockets = self.options.maxSockets || Agent.defaultMaxSockets;
self.maxFreeSockets = self.options.maxFreeSockets || 256;
self.on('free', function(socket, options) {
var name = self.getName(options);
debug('agent.on(free)', name);
if (!socket.destroyed &&
self.requests[name] && self.requests[name].length) {
self.requests[name].shift().onSocket(socket);
if (self.requests[name].length === 0) {
// don't leak
delete self.requests[name];
}
} else {
// If there are no pending requests, then put it in
// the freeSockets pool, but only if we're allowed to do so.
var req = socket._httpMessage;
if (req &&
req.shouldKeepAlive &&
!socket.destroyed &&
self.options.keepAlive) {
var freeSockets = self.freeSockets[name];
var freeLen = freeSockets ? freeSockets.length : 0;
var count = freeLen;
if (self.sockets[name])
count += self.sockets[name].length;
if (count >= self.maxSockets || freeLen >= self.maxFreeSockets) {
self.removeSocket(socket, options);
socket.destroy();
} else {
freeSockets = freeSockets || [];
self.freeSockets[name] = freeSockets;
socket.setKeepAlive(true, self.keepAliveMsecs);
socket.unref();
socket._httpMessage = null;
self.removeSocket(socket, options);
freeSockets.push(socket);
}
} else {
self.removeSocket(socket, options);
socket.destroy();
}
}
});
}
util.inherits(Agent, EventEmitter);
exports.Agent = Agent;
Agent.defaultMaxSockets = Infinity;
Agent.prototype.createConnection = net.createConnection;
// Get the key for a given set of request options
Agent.prototype.getName = function(options) {
var name = '';
if (options.host)
name += options.host;
else
name += 'localhost';
name += ':';
if (options.port)
name += options.port;
name += ':';
if (options.localAddress)
name += options.localAddress;
name += ':';
return name;
};
Agent.prototype.addRequest = function(req, options) {
// Legacy API: addRequest(req, host, port, path)
if (typeof options === 'string') {
options = {
host: options,
port: arguments[2],
path: arguments[3]
};
}
// If we are not keepAlive agent and maxSockets is Infinity
// then disable shouldKeepAlive
if (!this.keepAlive && !Number.isFinite(this.maxSockets)) {
req._last = true;
req.shouldKeepAlive = false;
}
var name = this.getName(options);
if (!this.sockets[name]) {
this.sockets[name] = [];
}
var freeLen = this.freeSockets[name] ? this.freeSockets[name].length : 0;
var sockLen = freeLen + this.sockets[name].length;
if (freeLen) {
// we have a free socket, so use that.
var socket = this.freeSockets[name].shift();
debug('have free socket');
// don't leak
if (!this.freeSockets[name].length)
delete this.freeSockets[name];
socket.ref();
req.onSocket(socket);
this.sockets[name].push(socket);
} else if (sockLen < this.maxSockets) {
debug('call onSocket', sockLen, freeLen);
// If we are under maxSockets create a new one.
req.onSocket(this.createSocket(req, options));
} else {
debug('wait for socket');
// We are over limit so we'll add it to the queue.
if (!this.requests[name]) {
this.requests[name] = [];
}
this.requests[name].push(req);
}
};
Agent.prototype.createSocket = function(req, options) {
var self = this;
options = util._extend({}, options);
options = util._extend(options, self.options);
if (!options.servername) {
options.servername = options.host;
if (req) {
var hostHeader = req.getHeader('host');
if (hostHeader) {
options.servername = hostHeader.replace(/:.*$/, '');
}
}
}
var name = self.getName(options);
debug('createConnection', name, options);
options.encoding = null;
var s = self.createConnection(options);
if (!self.sockets[name]) {
self.sockets[name] = [];
}
this.sockets[name].push(s);
debug('sockets', name, this.sockets[name].length);
function onFree() {
self.emit('free', s, options);
}
s.on('free', onFree);
function onClose(err) {
debug('CLIENT socket onClose');
// This is the only place where sockets get removed from the Agent.
// If you want to remove a socket from the pool, just close it.
// All socket errors end in a close event anyway.
self.removeSocket(s, options);
}
s.on('close', onClose);
function onRemove() {
// We need this function for cases like HTTP 'upgrade'
// (defined by WebSockets) where we need to remove a socket from the
// pool because it'll be locked up indefinitely
debug('CLIENT socket onRemove');
self.removeSocket(s, options);
s.removeListener('close', onClose);
s.removeListener('free', onFree);
s.removeListener('agentRemove', onRemove);
}
s.on('agentRemove', onRemove);
return s;
};
Agent.prototype.removeSocket = function(s, options) {
var name = this.getName(options);
debug('removeSocket', name, 'destroyed:', s.destroyed);
var sets = [this.sockets];
// If the socket was destroyed, remove it from the free buffers too.
if (s.destroyed)
sets.push(this.freeSockets);
for (var sk = 0; sk < sets.length; sk++) {
var sockets = sets[sk];
if (sockets[name]) {
var index = sockets[name].indexOf(s);
if (index !== -1) {
sockets[name].splice(index, 1);
// Don't leak
if (sockets[name].length === 0)
delete sockets[name];
}
}
}
if (this.requests[name] && this.requests[name].length) {
debug('removeSocket, have a request, make a socket');
var req = this.requests[name][0];
// If we have pending requests and a socket gets closed make a new one
this.createSocket(req, options).emit('free');
}
};
Agent.prototype.destroy = function() {
var sets = [this.freeSockets, this.sockets];
for (var s = 0; s < sets.length; s++) {
var set = sets[s];
var keys = Object.keys(set);
for (var v = 0; v < keys.length; v++) {
var setName = set[keys[v]];
for (var n = 0; n < setName.length; n++) {
setName[n].destroy();
}
}
}
};
exports.globalAgent = new Agent();

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'use strict';
var tls = require('tls');
var http = require('./http.js');
var util = require('util');
var inherits = util.inherits;
var debug;
if (util.debuglog) {
debug = util.debuglog('https');
} else {
debug = function (x) {
if (process.env.NODE_DEBUG && /http/.test(process.env.NODE_DEBUG)) {
console.error('HTTPS: %s', x);
}
};
}
function createConnection(port, host, options) {
if (port !== null && typeof port === 'object') {
options = port;
} else if (host !== null && typeof host === 'object') {
options = host;
} else if (options === null || typeof options !== 'object') {
options = {};
}
if (typeof port === 'number') {
options.port = port;
}
if (typeof host === 'string') {
options.host = host;
}
debug('createConnection', options);
return tls.connect(options);
}
function Agent(options) {
http.Agent.call(this, options);
this.defaultPort = 443;
this.protocol = 'https:';
}
inherits(Agent, http.Agent);
Agent.prototype.createConnection = createConnection;
Agent.prototype.getName = function(options) {
var name = http.Agent.prototype.getName.call(this, options);
name += ':';
if (options.ca)
name += options.ca;
name += ':';
if (options.cert)
name += options.cert;
name += ':';
if (options.ciphers)
name += options.ciphers;
name += ':';
if (options.key)
name += options.key;
name += ':';
if (options.pfx)
name += options.pfx;
name += ':';
if (options.rejectUnauthorized !== undefined)
name += options.rejectUnauthorized;
return name;
};
var globalAgent = new Agent();
exports.globalAgent = globalAgent;
exports.Agent = Agent;

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'use strict';
exports.http = require('./http.js');
exports.https = require('./https.js');

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node_modules/infinity-agent/package.json generated vendored Normal file
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{
"_args": [
[
{
"raw": "infinity-agent@^2.0.0",
"scope": null,
"escapedName": "infinity-agent",
"name": "infinity-agent",
"rawSpec": "^2.0.0",
"spec": ">=2.0.0 <3.0.0",
"type": "range"
},
"C:\\Users\\chvra\\Documents\\angular-play\\nodeRest\\node_modules\\got"
]
],
"_from": "infinity-agent@>=2.0.0 <3.0.0",
"_id": "infinity-agent@2.0.3",
"_inCache": true,
"_location": "/infinity-agent",
"_npmUser": {
"name": "floatdrop",
"email": "floatdrop@gmail.com"
},
"_npmVersion": "1.4.28",
"_phantomChildren": {},
"_requested": {
"raw": "infinity-agent@^2.0.0",
"scope": null,
"escapedName": "infinity-agent",
"name": "infinity-agent",
"rawSpec": "^2.0.0",
"spec": ">=2.0.0 <3.0.0",
"type": "range"
},
"_requiredBy": [
"/got"
],
"_resolved": "https://registry.npmjs.org/infinity-agent/-/infinity-agent-2.0.3.tgz",
"_shasum": "45e0e2ff7a9eb030b27d62b74b3744b7a7ac4216",
"_shrinkwrap": null,
"_spec": "infinity-agent@^2.0.0",
"_where": "C:\\Users\\chvra\\Documents\\angular-play\\nodeRest\\node_modules\\got",
"author": {
"name": "Vsevolod Strukchinsky",
"email": "floatdrop@gmail.com"
},
"bugs": {
"url": "https://github.com/floatdrop/infinity-agent/issues"
},
"dependencies": {},
"description": "Creates HTTP/HTTPS Agent with Infinity maxSockets",
"devDependencies": {
"mocha": "^2.1.0"
},
"directories": {},
"dist": {
"shasum": "45e0e2ff7a9eb030b27d62b74b3744b7a7ac4216",
"tarball": "https://registry.npmjs.org/infinity-agent/-/infinity-agent-2.0.3.tgz"
},
"files": [
"index.js",
"http.js",
"https.js"
],
"gitHead": "ee5c0384457f1c7e51adcdbd79eb3fbd8f9e4eb4",
"homepage": "https://github.com/floatdrop/infinity-agent",
"keywords": [
"http",
"https",
"agent",
"maxSockets"
],
"license": "MIT",
"maintainers": [
{
"name": "floatdrop",
"email": "floatdrop@gmail.com"
}
],
"name": "infinity-agent",
"optionalDependencies": {},
"readme": "ERROR: No README data found!",
"repository": {
"type": "git",
"url": "git+https://github.com/floatdrop/infinity-agent.git"
},
"scripts": {
"test": "mocha -R spec"
},
"version": "2.0.3"
}

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# infinity-agent [![Build Status](https://travis-ci.org/floatdrop/infinity-agent.svg?branch=master)](https://travis-ci.org/floatdrop/infinity-agent)
Node-core HTTP Agent for userland.
## Usage
```js
var infinityAgent = require('infinity-agent');
var http = require('http');
var https = require('https');
http.get('http://google.com', {agent: infinityAgent.http.globalAgent});
https.get('http://google.com', {agent: infinityAgent.https.globalAgent});
```
This package is a mirror of the Agent class in Node-core.
## License
MIT © [Vsevolod Strukchinsky](floatdrop@gmail.com)